Mr. Mohammad Ahmadi | physiological Sensors | Best Researcher Award

Mr. Mohammad Ahmadi | physiological Sensors | Best Researcher Award 

Mr. Mohammad Ahmadi, University of Auckland, New Zealand

Ted Ahmadi is a seasoned game developer based in Toronto, with a strong focus on designing Mixed/Augmented/Virtual Reality (MR/AR/VR) games using Unity3D and C#. With over 6 years of experience, he is proficient in utilizing the Microsoft Mixed Augmented Reality Toolkit (MRTK) and has expertise in designing Mixed Reality games for platforms such as Magic Leap, Vive/Vive Pro Eye, Oculus Quest/Quest 2&3/Quest Pro, HP Omnicept, Hololens 2, and Apple Vision Pro. Ted’s career spans across various aspects of game development, including 2D game design for Android using Unity3D, game networking with Photon and Ubiq, and integrating technologies like OpenGL, Blender, and iClone 3D animation toolkit. He is also skilled in using Leap Motion for enhancing interactive experiences in game applications. Beyond game development, Ted is proficient in C++/C# programming across different applications and has experience in Agile/Rapid development methodologies, Waterfall, and Continuous Integration. His expertise extends to embedded systems such as ROS in Linux/Windows, particularly in VR applications for robotics, and enterprise web server applications where he excels in Java programming, software optimization, debugging, and troubleshooting.

Professional Profile:

ORCID

 

Education

University of Auckland

  • Bachelor of Science in Computer Science
    Date: Graduated in 2018

Work Experience

Design School, University of Auckland
Teaching and Tutoring Assistant
July 2022 – Nov 2022

  • Responsibilities: Assisted in teaching and tutoring the course “Designing Mix Realities” at the School of Design.
  • Skills: Unity3D, Blender (3D modeling and animation for rapid prototyping), Adobe Aero (3D modeling).

Skills

  • Game Design: Unity3D, MRTK and XR SDK, AR Kit, AR Core, Leap Motion, OpenGL, Vuforia, Blender, iClone 7.
  • Programming: C++/C#, Java, JavaScript, PHP/CSS/HTML, jQuery, mySQL, JSON/XML, Matlab.
  • HMD: Vive/Vive Pro Eye, Oculus Quest/Quest 2/Quest 3/Quest Pro, HP Omnicept, Magic Leap, Hololens 2, Apple Vision Pro.
  • API: WebGL, OpenGL.
  • Web API: .Net/ASP.Net MVC.
  • J2EE API: Java Servlet and EJB.
  • Version Control: git and GitHub.
  • OS: Linux, Windows.
  • Embedded Systems: ROS.

Employment History

🏫 Design School, University of Auckland
Teaching and Tutoring Assistant (July 2022 – Nov 2022)

  • Teaching and tutoring assistant for the course “Designing Mix Realities” at the school of design.
  • Skills: Unity3D, Blender (3D modeling and animation for rapid prototyping), Adobe Aero (3D modeling).

Publication top Notes:

EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task

Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity

Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms

PlayMeBack – Cognitive Load Measurement using Different Physiological Cues in a VR Game