Prof Dr. stella girousi | Electrchemical Biosensors | Women Researcher Award

Prof Dr. stella girousi | Electrchemical Biosensors | Women Researcher Award 

Prof Dr. stella girousi, anal.chem.lab, Greece

Prof. Dr. Stella Girousi is a distinguished scientist in the field of analytical chemistry, currently serving in the Analytical Chemistry Laboratory at the Chemistry Department of Aristotle University of Thessaloniki, Greece. She is renowned for her extensive research and development of innovative analytical methods, particularly voltammetric techniques for the determination of metals using various electrodes, including mercury, carbon, and mercury/bismuth thin film electrodes. Her research interests encompass the development and application of electroanalytical methods for analyzing biological, environmental, and food samples, as well as the detection of nucleic acids, proteins, and genotoxic compounds. Prof. Girousi has made significant contributions to the development of enzymic and electrochemical DNA biosensors, investigating drug-DNA interactions, DNA methylation, and the recognition of micromolar compounds using nanomaterials and screen printing technology. Throughout her career, Prof. Girousi has published numerous scientific articles in prestigious journals, showcasing her expertise in electroanalytical methods and biosensors. Her work has had a substantial impact on the fields of environmental analysis, pharmacology, and biotechnology.

 

Professional Profile:

 

ORCID

 

Education

  • Ph.D. in Chemistry
    Aristotle University of Thessaloniki, Greece

Work Experience

  • Professor
    Analytical Chemistry Laboratory, Chemistry Department, Aristotle University of Thessaloniki, Greece
    Responsibilities include teaching, research, and supervising graduate students.

Research Activity and Interests

  • Analytical Methods Development: Specializing in voltammetric determination of metals using mercury, carbon, and mercury/bismuth thin film electrodes, and novel electrode surfaces with nanomaterials.
  • Electroanalytical Methods: Application in biological, environmental, and food samples, detection of nucleic acids and proteins, analysis of genotoxic and pharmacologically active compounds.
  • Biosensor Development: Creation of enzymic and electrochemical DNA biosensors at carbon and mercury electrodes to study drug-DNA interactions, detect methylation, and develop methods for epigenetic control using nanomaterials and screen printing technology.
  • Electrochemical Biosensors: Study of compounds of biological concern, focusing on innovative approaches in the development and application of these biosensors.

Publication top Notes:

 

Bismuth Film along with dsDNA-Modified Electrode Surfaces as Promising (bio)Sensors in the Analysis of Heavy Metals in Soils

Novel Aspects in the Voltametric Determination of Heavy Metals: A Minireview

Validation of modified electrode surfaces as Sensitive Analytical Tools in Soil Analysis; Detection of Total Concentration of Zn (II), Cd(II), Pb(II), Cu(II)/Cu (I) along with Handling Complicated Sample Matrices

Preparation of a glassy carbon electrode modified with saffron conjugated silver nanoparticles for the sensitive and selective electroanalytical determination of amoxicillin in urine samples

New Prospects in the Electroanalysis of Heavy Metal Ions (Cd, Pb, Zn, Cu): Development and Application of Novel Electrode Surfaces

Different Aspects of the Voltammetric Detection of Vitamins: A Review

Mr. Mohammad Ahmadi | physiological Sensors | Best Researcher Award

Mr. Mohammad Ahmadi | physiological Sensors | Best Researcher Award 

Mr. Mohammad Ahmadi, University of Auckland, New Zealand

Ted Ahmadi is a seasoned game developer based in Toronto, with a strong focus on designing Mixed/Augmented/Virtual Reality (MR/AR/VR) games using Unity3D and C#. With over 6 years of experience, he is proficient in utilizing the Microsoft Mixed Augmented Reality Toolkit (MRTK) and has expertise in designing Mixed Reality games for platforms such as Magic Leap, Vive/Vive Pro Eye, Oculus Quest/Quest 2&3/Quest Pro, HP Omnicept, Hololens 2, and Apple Vision Pro. Ted’s career spans across various aspects of game development, including 2D game design for Android using Unity3D, game networking with Photon and Ubiq, and integrating technologies like OpenGL, Blender, and iClone 3D animation toolkit. He is also skilled in using Leap Motion for enhancing interactive experiences in game applications. Beyond game development, Ted is proficient in C++/C# programming across different applications and has experience in Agile/Rapid development methodologies, Waterfall, and Continuous Integration. His expertise extends to embedded systems such as ROS in Linux/Windows, particularly in VR applications for robotics, and enterprise web server applications where he excels in Java programming, software optimization, debugging, and troubleshooting.

Professional Profile:

ORCID

 

Education

University of Auckland

  • Bachelor of Science in Computer Science
    Date: Graduated in 2018

Work Experience

Design School, University of Auckland
Teaching and Tutoring Assistant
July 2022 – Nov 2022

  • Responsibilities: Assisted in teaching and tutoring the course “Designing Mix Realities” at the School of Design.
  • Skills: Unity3D, Blender (3D modeling and animation for rapid prototyping), Adobe Aero (3D modeling).

Skills

  • Game Design: Unity3D, MRTK and XR SDK, AR Kit, AR Core, Leap Motion, OpenGL, Vuforia, Blender, iClone 7.
  • Programming: C++/C#, Java, JavaScript, PHP/CSS/HTML, jQuery, mySQL, JSON/XML, Matlab.
  • HMD: Vive/Vive Pro Eye, Oculus Quest/Quest 2/Quest 3/Quest Pro, HP Omnicept, Magic Leap, Hololens 2, Apple Vision Pro.
  • API: WebGL, OpenGL.
  • Web API: .Net/ASP.Net MVC.
  • J2EE API: Java Servlet and EJB.
  • Version Control: git and GitHub.
  • OS: Linux, Windows.
  • Embedded Systems: ROS.

Employment History

🏫 Design School, University of Auckland
Teaching and Tutoring Assistant (July 2022 – Nov 2022)

  • Teaching and tutoring assistant for the course “Designing Mix Realities” at the school of design.
  • Skills: Unity3D, Blender (3D modeling and animation for rapid prototyping), Adobe Aero (3D modeling).

Publication top Notes:

EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task

Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity

Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms

PlayMeBack – Cognitive Load Measurement using Different Physiological Cues in a VR Game